Guests for 2026
Jon Gilmour-Long: Game Designer | Developer
Jonathan Gilmour-Long (formerly Jonathan Gilmour) is a prominent American board game and RPG designer known for co-designing hits like Dead of Winter: A Crossroads Game, CoLab, Dinosaur Island, Pinched!, and the RPG Kids on Bikes, focusing on immersive, narrative experiences and inclusive design, hailing from Northwest Ohio and now with TeeTurtle. He's recognized for his work with Plaid Hat Games and Floodgate Games, and many other publishers. Jon’s passion for play-testing and collaborative storytelling is energizing.
David Gordon: Game Designer | Developer
David Gordon is an award-winning board game designer. He co-designed Finspan, LEGO Monkey Palace, Clash Royale: The Grand Arena, Floristry, Pinched!, Crafting The Cosmos, Scurry Up!, and several other games that have collectively sold nearly 1 million copies worldwide. He’s the co-founder of UP Games, which partnered with Asmodee for the worldwide release of Floristry, which launched as Game of the Month at Barnes & Noble. David has had a lifelong passion for games and art: he played billiards, poker, chess, and fantasy sports at high levels, pursued a PhD in music composition, and founded the Look & Listen Festival, which presented new music concerts in art galleries in NYC for 20 years. He delights in play-testing games with friends and family, and in playing piano accompanied by two beautiful singing beagles. You can find more info about David on his website https://davidgordongamedesign.com/, which includes a comprehensive list of his published games, media coverage, and honors.
Tam Myaing: Game Designer | Developer
TAM is a prolific and award-winning creator of tabletop and digital games. His passion for tabletop games ignited at age 10, growing up in Burma, where creating games served as a vital creative and artistic outlet. This early spark fueled a 30+ year career blending art, technology, and game design. As co-founder of UP Games, TAM leads a board game publishing company committed to pushing the boundaries of game design and delivering captivating, original experiences. He also founded Neuronic Games with the goal of creating cutting-edge educational technologies by marrying art and technology with games. He is known for innovative designs in games such as LEGO Monkey Palace, Crafting the Cosmos, and Floristry.…
Ed Greenwood: Author | Game Designer
Ed is a Canadian fantasy writer and the creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.
Brady Sadler: Author | Game Designer
Brady J. Sadler is a board game designer and fantasy author with over a decade of experience in the tabletop industry. After studying Creative Writing at Purdue University, he began his career as a freelance writer for Fantasy Flight Games, contributing to Warhammer Fantasy Roleplay. He later joined the company's full-time R&D department, where he worked on the design and development of major titles including Descent, the Star Wars: X-Wing Miniatures Game, Mansions of Madness, and Gears of War.
Alongside his twin brother and frequent co-designer, Adam Sadler, Brady has spent years developing mechanics-driven card and board games. Together, the brothers have designed over a dozen core game systems and dozens of expansions, frequently utilizing crowdfunding platforms to bring their collaborative projects to life.
In addition to his work in tabletop design, Brady is a musician and novelist, having authored fantasy series such as The Malice of Light and Relic Meyers. In July 2025, he co-founded Twin Tale Studios with his brother, establishing a dedicated creative outlet designed to merge narrative storytelling with tabletop game mechanics.
Dungeon Cocktail Experience | Live Entertainment
Immersive, Improvised Fantasy Theater. Our cast of quick-witted adventurers, Dungeon Master, and mischievous creatures (you?) create an entirely improvised story based on audience suggestions and in-the-moment chaos, and YOU could be in the story. No two nights are ever the same.
You Shape the Story
Will the rogue betray their party? Will the tavern keeper reveal their dark secret? Our show bends to the will of the crowd. Will there be improvised songs? Limmericks? Mayhem? Probably all of it in a raucous, memorable 90 minutes!