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Industry Guests for 2018
Rone Barton: Author | Designer | Podcaster
Rone Barton began gaming as a wee six-year-old in the 1970s and then in his teens Dragon magazine bought his very first professional submission. Imagine the ego on that kid. In 2010 he won two gold ENnie awards. One for Best Podcast: Atomic Array, and one for Best Electronic Book: The Great City Player’s Guide. Imagine the ego on that now much larger kid. He publishes Iron GM Games for which he co-created the Starfinder compatible low-magic sci-fi horror setting Grimmerspace, and aside from writing for Iron GM Games, he’s also game designed for TSR, Frog God Games, Goodman Games, 0one Games, and Terra/Sol Games. Rone co-produces and co-hosts the Iron GM Tournament which tours conventions around the land in search of the world’s greatest game masters. In 2008, he launched the oft award nominated Atomic Array podcast and then created three new podcasts, the award-nominated Open Design Podcast and Iron GM Podcast, and RPG Countdown.
Isaac Childres: game Designer | Publisher
Isaac Childres is the one-man army behind Cephalofair Games, which published Forge War in 2015 and Gloomhaven earlier this year. Isaac does everything from designing to developing to marketing and customer support for the company. He lives in Lafayette, IN, with his wife, Kristyn, and dog, Millie.
Isaac grew up in Bakersfield, California before moving out to Oklahoma for college, where he majored in Physics and Journalism. He then moved to Indiana to work on a Physics PhD at Purdue. He graduated in 2015 and has been working full-time building up Cephalofair Games ever since.
Jon Gilmour: Game Designer | Publisher
Jonathan Gilmour is a Board Game Designer from NW Ohio. His credits include: Co-designer of Dead of Winter: A Crossroads Game, and Vault Wars. His greatest weaknesses are writing Bios, and the color green. He loves long walks on the beach and play testing games. Sometimes at the same time. His favorite color is Orange, so please let him have that as a player color. His favorite games are Cosmic Encounter, Nations, and Hanabi. His least favorite game is "The What Game Should We Play" game. He and his wife have four children, with the goal of having a built in game group any time they want it.
Albin Johnson: Founder of the 501st Legion
In 1997 Albin Johnson created the 501st Legion, an internet-based group for Star Wars costumers describing itself as Darth Vader’s elite Imperial unit “Vader’s Fist”. In twenty years Albin helped grow the group to over 12,000 members worldwide in over 60 countries. The 501st has appeared in Star Wars novels, games, comics, toys, cartoons, and even Episode III. Following the loss of his daughter, Katie, to cancer in 2005, Albin and the R2 Builders club created the character R2-KT the pink droid to spread awareness of pediatric illnesses. R2-KT has since appeared in the Clone Wars feature length movie and t.v. series as well as Star Wars: The Force Awakens. Together, the 501st and R2-KT have raised millions for charity and worked with the Star Wars community to make a difference in the world.
Chris Kirkman: Game Designer | Publisher
Chris Kirkman is the founder of Dice Hate Me Games, and is currently co-owner of Greater Than Games where he serves as Game Development Director. He considers himself lucky to have been a part of the creation and production of many awesome games over the years including VivaJava, Brew Crafters, Compounded, Bottom of the 9th, New Bedford, the upcoming Fate of the Elder Gods, and The Great Heartland Hauling Co. designed by Grand Rapids local Jason Kotarski. When he’s not working on games he also co-hosts on two podcasts, The State of Games and The Geek All-Stars, evangelizes games on his original blog dicehateme.com, and teaches graphic design at UNC-Chapel Hill. He currently lives in Chapel Hill, NC where he loves kayaking, archery, and great bbq. You can always give him a hard time on Twitter and Instagram @dicehateme.
Richard Launius: Game Designer
Richard Launius is the tabletop legend behind Arkham Horror, Elder Sign, Run, FIght or Die and Delve. Richard spent the majority of his professional career in various executive positions within AT&T Advertising & Publishing business. Since his retirement, he has been able to dedicate his time to publishing adventure and story games for fans of the Science Fiction genre. Richard enjoys the opportunities to play his game designs with fans at conventions.
Lance Red: Artist | Illustrator
Lance Red is a traditionally trained digital freelance artist with a love
for fantasy illustration. He has brought many characters to life for
companies such as Paizo Publishing, Minotaur Games, and Legendary Games.
His art is characterized by its rich details, vivid colors, and love of
characters. You can view his current work at www.lance.red or on
Corinne Roberts: Board Game Illustrator
Corinne Roberts is a local illustrator from Grand Haven. She graduated from Kendall College of Art and Design through the Illustration program and has taught a variety of drawing/painting workshops and classes throughout West Michigan. In 2012 she released her first self published written and illustrated children’s number book, Imaginary Sea 1,2,3! Along with her next book Out and About, she also self publishes children, anime, fantasy, and sci-fi prints and cards. Outside of art, she is also an editor for the comic series Rainbow in the Dark.
Adam Sadler: Game Designer
Adam Sadler has been designing games for over 10 years. He began his career in professional game design while working at Fantasy Flight Games. During his time at FFG, he worked on several projects but was probably best known for his work as lead designer for Descent: Journeys in the Dark Second Edition. Since leaving FFG in 2012, Adam has been designing games as a freelancer with his brother Brady. Together they have designed several games, such as Warhammer Quest: The Adventure Card Game, The Walking Dead: No Sanctuary, Street Masters: Rise of the Kingdom, Myth: Dark Frontier, and Awful Fantasy the Card Game. Adam continues to design games on a freelance bases with Brady and they have several exciting games to be announced and released in the near future.
Brady Sadler: Game Designer
Brady is a graduate from Purdue University with a degree in Creative Writing. Originally setting out to be a fantasy novelist in the same vein as George R.R. Martin and Steven Erikson, Brady got into gaming through heavy metal and fantasy literature. After forming the fantasy melodic metal band Lorenguard with his twin brother Adam during college, Brady penned his debut novel "Eve of Corruption," the first book in a planned trilogy that told the story behind their band's conceptual music. However, Lorenguard was put on hiatus when Brady got offered a job at Fantasy Flight Games, relocating him to the frozen north. After serving as a marketing copywriter and creative content developer at FFG, Brady eventually departed to pursue a freelance career with his almost-as-handsome co-designer and brother, Adam. Together, the brothers have worked on such popular product lines as Descent: Journeys in the Dark - 2nd Edition, X-Wing, Mansions of Madness, Gears of War, and many other FFG titles. As freelance designers, they have done core designs for Warhammer Quest: The Adventure Card Game, The Walking Dead: No Sanctuary, Myth: Dark Frontier, Street Masters: Rise of the Kingdom and Awful Fantasy: The Card Game. As of summer 2017, the brothers have several other exciting designs in the works that they can't wait to announce...
Owen K.C. Stephens: Game Designer | Author
Owen K.C. Stephens begin his professional game design career with articles in Dragon and Pyramid magazines in the 1990s. He was hired by Wizards of the Coast in 2000 to work on the Star Wars d20 rpg. He became a full-time freelance designer in 2001, working on D&D (3.0, 3.5, and 4.0), the Wheel of Time Roleplaying Game, d20 Modern, Star Wars (d20, Revised Core Rulebook, and co-write of the Saga edition), Scarred Lands, EverQuest d20, Dark Company, Thieves World, Song if Ice and Fire RPG, DragonAge RPG, and numerous other projects for companeis such as Kobold Press, Legendary Games, and Rite Publishing (who hired him to be a developer in 2016). He because a regular Paizo freelance writer for the Pathfinder RPG, and produced hundreds of small pdfs for the game through Super Genius Games, and later began his own company Rogue Genius Games. In 2013 he was brought on by Green Ronin Publishing to oversee the Freeport Pathfinder line, and in 2014 was hired by Paizo as a developer, and became the Design Lead for the Starfinder Roleplaying Game.
Kevin Wilson: Game Designer
Kevin Wilson is a long-time game designer who has worked on many board games including Arkham Horror, Descent: Journeys in the Dark, Android, Sid Meier's Civilization: the Board Game, and Teenage Mutant Ninja Turtles: Shadows of the Past. Be careful not to ask him anything remotely related to game design, because he will talk your ear off. He currently lives near the Twin Cities with an utter absence of cats.