Industry Guests for 2020

Rone Barton:  Author | Designer | Podcaster

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Rone Barton began gaming as a wee six-year-old in the 1970s and then in his teens Dragon magazine bought his very first professional submission. Imagine the ego on that kid. In 2010 he won two gold ENnie awards. One for Best Podcast: Atomic Array, and one for Best Electronic Book: The Great City Player’s Guide. Imagine the ego on that now much larger kid. He publishes Iron GM Games for which he co-created the Starfinder compatible low-magic sci-fi horror setting Grimmerspace, and aside from writing for Iron GM Games, he’s also game designed for TSR, Frog God Games, Goodman Games, 0one Games, and Terra/Sol Games. Rone co-produces and co-hosts the Iron GM Tournament which tours conventions around the land in search of the world’s greatest game masters. In 2008, he launched the oft award nominated Atomic Array podcast and then created three new podcasts, the award-nominated Open Design Podcast and Iron GM Podcast, and RPG Countdown.

Banana Chan: Designer | Publisher | Writer


Banana Chan is a role playing game (tabletop and larp) designer, as well as the owner of the board game publishing company, Game and a Curry. While most of her written work is either comedy, horror or a mix of both, she is most interested in ideas of identity, our identities in a digital age, and how technology has shaped the way we play games.

Banana has written for TTRPGs such as 7th Sea: Khitai, Kids on Bikes, and The North Sea Epilogues. Her larp work includes They’re Onto Me (winner of the 2016 Golden Cobra Challenge for Best Pervasive Larp), which was published in The Imposters anthology, Grimasques (published in Itras By: The Menagerie), Zero (published in RESISTOR). Game and a Curry is the publisher of Yeah! Diamonds and Judge Dredd: Block War.

Jon Gilmour: Designer | Publisher


Jonathan Gilmour is a Board Game Designer from NW Ohio. His credits include: Co-designer of Dead of Winter: A Crossroads Game, and Vault Wars. His greatest weaknesses are writing Bios, and the color green. He loves long walks on the beach and play testing games. Sometimes at the same time. His favorite color is Orange, so please let him have that as a player color. His favorite games are Cosmic Encounter, Nations, and Hanabi. His least favorite game is "The What Game Should We Play" game. He and his wife have four children, with the goal of having a built in game group any time they want it. 

Emerson Matsuuchi: Designer | Developer


Emerson Matsuuchi runs Nazca Games, a game development and design studio. Nazca Games primarily focuses on game design for tabletop games and apps, but has also done 3D modeling work for other companies and have consulted on projects with other publishers. Emerson is a software developer, developing software professionally since 1998 (almost 20 years). He always had a love of games of all types. Playing board games and RPGs at a young age, he first started making his own games at the age of about 8 or 9, when he created a giant Mecha-Robot RPG game. Although he doesn’t recall the details, but he just remembers thinking how cool it was and how fun it was to create it. He attempted making other games at various points in his life. He made a roll and move game for a school project in elementary school. Then he created a very very rudimentary text based computer game in middle school for another school assignment. Through high school, he had dabbled in trying to make abstract games on the computer. It was only relatively recently that he pursued creating games in a more serious capacity. In 2012, he self-published his first game. It was a very small Halloween-themed (the holiday, not the horror movie) game consisting of a deck of cards. "I wanted to start small and build from there. And I have continued to pursue the craft since."

Ian Moss: Designer | Developer


Ian Moss is a game designer from Ohio who definitely knows how to fill out a bio. He's one of the many designers of News@11 from Floodgate Games, and designed Duelosaur Island from Pandasaurus Games. He's also written modules for RPG's like Kids on Bikes and North Sea Epilogues. When he's not writing bios, which he is obviously very good at, he is probably working on other designs that you will see in the coming years, like Wonderland's War from Skybound and Druid City Games