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Industry Guests for 2018


Rone Barton:  Author | Designer | Podcaster

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Rone Barton began gaming as a wee six-year-old in the 1970s and then in his teens Dragon magazine bought his very first professional submission. Imagine the ego on that kid. In 2010 he won two gold ENnie awards. One for Best Podcast: Atomic Array, and one for Best Electronic Book: The Great City Player’s Guide. Imagine the ego on that now much larger kid. He publishes Iron GM Games for which he co-created the Starfinder compatible low-magic sci-fi horror setting Grimmerspace, and aside from writing for Iron GM Games, he’s also game designed for TSR, Frog God Games, Goodman Games, 0one Games, and Terra/Sol Games. Rone co-produces and co-hosts the Iron GM Tournament which tours conventions around the land in search of the world’s greatest game masters. In 2008, he launched the oft award nominated Atomic Array podcast and then created three new podcasts, the award-nominated Open Design Podcast and Iron GM Podcast, and RPG Countdown.


Stan! Brown:  Author | Designer | Producer

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Stan! is the award-winning author of 2 novels, 15 short stories, more than 60 gaming products, and innumerable cartoons and comics. He is currently the Producer for Dungeons & Dragons at Wizards of the Coast. He also has done freelance writing, game design, and illustration for companies ranging from Green Ronin to Harper Collins Children’s Books, and written the English language scripts for more that 150 volumes of manga for Viz Media. In times past, he has been an Associate Art Director for West End Games, an Editor and Game Designer for TSR, Inc., a Senior Designer and Producer for Wizards of the Coast, and a Creative Content Manager for Upper Deck Entertainment. Stan! is a founding member of The Game Mechanics, Super Genius Games, and Rogue Genius Games.

Stan! lives in Kent, WA, where he anxiously awaits the start of the next grand-sumo honbasho. You can find him several places online including 10x10Toon.com (his irregularly updated webcomic), RogueGeniusGames.com, and Stannex.com (which remains the Home of All Things Stan!).
 


Isaac Childres: game Designer | Publisher

Isaac Childres is the one-man army behind Cephalofair Games, which published Forge War in 2015 and Gloomhaven earlier this year. Isaac does everything from designing to developing to marketing and customer support for the company. He lives in Lafayette, IN, with his wife, Kristyn, and dog, Millie.

Isaac grew up in Bakersfield, California before moving out to Oklahoma for college, where he majored in Physics and Journalism. He then moved to Indiana to work on a Physics PhD at Purdue. He graduated in 2015 and has been working full-time building up Cephalofair Games ever since.


Jon Gilmour: Game Designer | Publisher

Jonathan Gilmour is a Board Game Designer from NW Ohio. His credits include: Co-designer of Dead of Winter: A Crossroads Game, and Vault Wars. His greatest weaknesses are writing Bios, and the color green. He loves long walks on the beach and play testing games. Sometimes at the same time. His favorite color is Orange, so please let him have that as a player color. His favorite games are Cosmic Encounter, Nations, and Hanabi. His least favorite game is "The What Game Should We Play" game. He and his wife have four children, with the goal of having a built in game group any time they want it.

 


Albin Johnson: Founder of the 501st Legion

In 1997 Albin Johnson created the 501st Legion, an internet-based group for Star Wars costumers describing itself as Darth Vader’s elite Imperial unit “Vader’s Fist”. In twenty years Albin helped grow the group to over 12,000 members worldwide in over 60 countries. The 501st has appeared in Star Wars novels, games, comics, toys, cartoons, and even Episode III. Following the loss of his daughter, Katie, to cancer in 2005, Albin and the R2 Builders club created the character R2-KT the pink droid to spread awareness of pediatric illnesses. R2-KT has since appeared in the Clone Wars feature length movie and t.v. series as well as Star Wars: The Force Awakens. Together, the 501st and R2-KT have raised millions for charity and worked with the Star Wars community to make a difference in the world.


Chris Kirkman: Game Designer | Publisher

Chris Kirkman is the founder of Dice Hate Me Games, and is currently co-owner of Greater Than Games where he serves as Game Development Director.  He considers himself lucky to have been a part of the creation and production of many awesome games over the years including VivaJava, Brew Crafters, Compounded, Bottom of the 9th, New Bedford, the upcoming Fate of the Elder Gods, and The Great Heartland Hauling Co. designed by Grand Rapids local Jason Kotarski.  When he’s not working on games he also co-hosts on two podcasts, The State of Games and The Geek All-Stars, evangelizes games on his original blog dicehateme.com, and teaches graphic design at UNC-Chapel Hill. He currently lives in Chapel Hill, NC where he loves kayaking, archery, and great bbq. You can always give him a hard time on Twitter and Instagram @dicehateme.


Richard Launius: Game Designer

Richard Launius is the tabletop legend behind Arkham Horror, Elder Sign, Run, FIght or Die and Delve. Richard spent the majority of his professional career in various executive positions within AT&T Advertising & Publishing business. Since his retirement, he has been able to dedicate his time to publishing adventure and story games for fans of the Science Fiction genre. Richard enjoys the opportunities to play his game designs with fans at conventions.

 

 


Brian Lewis:  Game Designer

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Brian is a board game designer from Lansing, MI.  His credits include Dinosaur Island (Co-Designed with Jon Gilmour) and Titans of Industry.  Brian currently has several new games in development with WizKids, Pandasaurus Games, and Gozer Games.  Brian's player color is red, he loves all types of games, and composes choral music in his spare time.


Jon Mietling:  Artist | Game Designer | Publisher

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Jon Mietling is a husband, father, game designer, artist, and publisher. During the day Jon works for non-profit called Friendship Circle, which provides programs and services for individuals with special needs. Jon is a husband and father of 7, he loves how board games can educate as well as strengthen relationships. His family has grown recently with the addition of 5 foster kids. Much like Friendship Circle's Mission statement, Jon believes that within each of us is a soul worthy of boundless love. Jon loves active and creative problem-solving and board games which naturally lead to board game design. His company, Portal Dragon, has fulfilled 2 Kickstarter games. With his most recent game, Zephyr: Winds of Change, complete Jon is looking forward to launching 2 more games in 2018. In addition to all this Jon has also recently found opportunities to create 3d Kickstarter videos for other publishers and enjoys being a part of each project's creative process. As a long time gamer, Jon is thrilled to have the opportunity to contribute to the industry he has come to love. 

Find more information about Portal Dragon here:  http://portaldragon.com.


Andrew Parks:  Game Designer | Publisher

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Over the past 15 years, Andrew Parks has designed over 25 board and card games for publishers such as WizKids, Stronghold Games, and Z-Man Games. Andrew's most well-known games include Core Worlds, Star Trek: Frontiers, and Star Trek: Attack Wing. Andrew's games have been nominated for many industry awards and have been featured in game indexes such as Games Magazine's "Games 100" and The Dice Tower's "Top 100 Games of all Time." Andrew has won awards for several of his designs, including Parthenon: Rise of the Aegean, Core Worlds: Galactic Orders, and D&D: Attack Wing. He has had the opportunity to work on many popular licenses, including X-Men, Justice League, Harry Potter, and The Hunger Games. Andrew's game design studio, Quixotic Games, has also published some of its own original titles, including Canterbury and Dungeon Alliance.


Ben Pinchback:  Game Designer

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Ben Pinchback is a game designer from the metro Detroit area.  In his spare time, he is also an engineer, husband, and father.  Ben designs exclusively with Matt Riddle and they are responsible for over 12 published games to date including Fleet, Wasteland Express Delivery Service, Songbirds, The Goonies, Wharfside, Trolstigen, Morocco, Floating Market, and more. 


Lance Red: Artist | Illustrator

Lance Red is a traditionally trained digital freelance artist with a love for fantasy illustration. He has brought many characters to life for companies such as Paizo Publishing, Minotaur Games, and Legendary Games.  His art is characterized by its rich details, vivid colors, and love of
characters. You can view his current work at www.lance.red or on Instagram: lancered_illustration


Matt Riddle:  Game Designer

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Matthew Riddle is a game designer from the metro Detroit area.  In his spare time, he is also an engineer, husband, and father of two wonderful teens.  Matt designs exclusively with Ben Pinchback and they are responsible for 12+ published games to date including Fleet, Wasteland Express Delivery Service, Songbirds, The Goonies, Wharfside, Trolstigen, Morocco, Floating Market, and more.  Matt dreams of one day brining the mid weight euro back cause them other designers don't know how to act.


Corinne Roberts: Artist | Illustrator

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Corinne Roberts has written and illustrated Trip to Trekka and Imaginary Sea 1,2,3!.  Her webcomic/comicbook Out and About will be released for 2018. Along with her books, she illustrated the webcomic, Kitty Game and the card game, Unreal Estate. As a watercolorist, Corinne currently teaches at Kendall College of Art and Design in the Continuing Studies program and continues to teach numerous workshops and classes throughout West Michigan.

Adam Sadler:  Game Designer

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Adam Sadler has been designing games for over 10 years. He began his career in professional game design while working at Fantasy Flight Games. During his time at FFG, he worked on several projects but was probably best known for his work as lead designer for Descent: Journeys in the Dark Second Edition. Since leaving FFG in 2012, Adam has been designing games as a freelancer with his brother Brady. Together they have designed several games, such as Warhammer Quest: The Adventure Card Game, The Walking Dead: No Sanctuary, Street Masters: Rise of the Kingdom, Myth: Dark Frontier, and Awful Fantasy the Card Game. Adam continues to design games on a freelance bases with Brady and they have several exciting games to be announced and released in the near future.


Brady Sadler:  Game Designer

Brady is a graduate from Purdue University with a degree in Creative Writing. Originally setting out to be a fantasy novelist in the same vein as George R.R. Martin and Steven Erikson, Brady got into gaming through heavy metal and fantasy literature. After forming the fantasy melodic metal band Lorenguard with his twin brother Adam during college, Brady penned his debut novel "Eve of Corruption," the first book in a planned trilogy that told the story behind their band's conceptual music. However, Lorenguard was put on hiatus when Brady got offered a job at Fantasy Flight Games, relocating him to the frozen north. After serving as a marketing copywriter and creative content developer at FFG, Brady eventually departed to pursue a freelance career with his almost-as-handsome co-designer and brother, Adam. Together, the brothers have worked on such popular product lines as Descent: Journeys in the Dark - 2nd Edition,  X-Wing, Mansions of Madness, Gears of War, and many other FFG titles. As freelance designers, they have done core designs for Warhammer Quest: The Adventure Card Game, The Walking Dead: No Sanctuary, Myth: Dark Frontier, Street Masters: Rise of the Kingdom and Awful Fantasy: The Card Game. As of summer 2017, the brothers have several other exciting designs in the works that they can't wait to announce...


Owen K.C. Stephens:  Game Designer | Author

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Owen K.C. Stephens begin his professional game design career with articles in Dragon and Pyramid magazines in the 1990s. He was hired by Wizards of the Coast in 2000 to work on the Star Wars d20 rpg. He became a full-time freelance designer in 2001, working on D&D (3.0, 3.5, and 4.0), the Wheel of Time Roleplaying Game, d20 Modern, Star Wars (d20, Revised Core Rulebook, and co-write of the Saga edition), Scarred Lands, EverQuest d20, Dark Company, Thieves World, Song if Ice and Fire RPG, DragonAge RPG, and numerous other projects for companeis such as Kobold Press, Legendary Games, and Rite Publishing (who hired him to be a developer in 2016). He because a regular Paizo freelance writer for the Pathfinder RPG, and produced hundreds of small pdfs for the game through Super Genius Games, and later began his own company Rogue Genius Games. In 2013 he was brought on by Green Ronin Publishing to oversee the Freeport Pathfinder line, and in 2014 was hired by Paizo as a developer, and became the Design Lead for the Starfinder Roleplaying Game. 


Ignacy Trzewiczek:  Game Designer | Publisher | Author

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Ignacy Trzewiczek is a Polish game designer, publisher, and long-time role-playing game writer.  Ignacy has delivered us games such as Stronghold, Imperial Settlers, Robinson Crusoe:  Adventures on the Cursed Island, and Pret-a-Porter.  His publishing company, Portal Games, has expanded his game universe with games like Alien Artifacts,  Crazy Karts, Tides of Madness, and Cry Havoc.  Ignacy has also authored a couple of books:  Boardgames That Tell Stories  - a collection of essay-work written with famous designers like Rob Daviau, Antoine Bauza, Bruno Cathala, Mike Selinker and many more; Boardgames That Tell Stories 2 - a storybook discovery of adventures about publishing games.  You can discover more about Ignacy and his company here Portal Games.


Kevin Wilson:  Game Designer

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Kevin Wilson is a long-time game designer who has worked on many board games including Arkham Horror, Descent: Journeys in the Dark, Android, Sid Meier's Civilization: the Board Game, and Teenage Mutant Ninja Turtles: Shadows of the Past. Be careful not to ask him anything remotely related to game design, because he will talk your ear off. He currently lives near the Twin Cities with an utter absence of cats.